13 Board Games from the Past That Were Banned in Other Countries for Wild Reasons

1. Monopoly – Banned in the Soviet Union for Promoting Capitalism

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You might’ve had a marathon Monopoly session with friends or family growing up, but did you know it was once considered a threat to an entire political system? In the Soviet Union, Monopoly was banned because it was viewed as glorifying capitalism—something that didn’t sit well with the country’s communist ideology. The idea of buying up properties, charging rent, and building monopolies was the exact opposite of what the Soviet government wanted people embracing. So instead of game night fun, owning a copy could actually be seen as suspicious behavior says Newsweek.

It wasn’t just about the game pieces or play money—it was about the message. The state believed the game encouraged greed and individualism, values they were trying to suppress. So while kids in the West were arguing over Boardwalk and Park Place, Soviet children didn’t even know what a “Get Out of Jail Free” card was. Ironically, black market versions of Monopoly still managed to circulate, proving that the forbidden is always a little more fun adds Quartz.

2. Hungry Hungry Hippos – Banned in Taiwan for Noise Complaints

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This one might surprise you. That bright, frantic game of Hungry Hungry Hippos that had us all wildly slamming levers to feed those plastic creatures was actually banned in Taiwan—not for violence or politics, but for being too loud. Parents and teachers complained about the intense clacking noise the game made, especially when kids got overly enthusiastic. In schools and some apartment buildings, the noise became enough of a disturbance that the game was officially removed from shelves according to Reddit.

The concern wasn’t just about peace and quiet; it was also tied to a broader cultural value on keeping harmony in public and domestic spaces. Authorities saw the game as something that disrupted not only the ears but also the spirit of calm they tried to promote. Taiwanese parents were more likely to choose quieter, educational games instead. Meanwhile, in other parts of the world, kids kept smacking those levers like their lives depended on it shares Game Rant.

3. Risk – Banned in China for Political Sensitivity

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Risk is all about conquering the world, but in China, that idea didn’t exactly fly. The game was banned because it allowed players to simulate military takeovers, including the possibility of taking over China itself. This didn’t align well with the government’s views on national sovereignty and unity. They saw it as encouraging rebellion and questioning territorial boundaries, which they definitely didn’t want young players imagining.

The game’s open-ended approach to global domination was considered a little too provocative for comfort. Authorities worried that the game could subtly plant ideas about military aggression or challenge the idea of an indivisible China. In short, it was a no-go. Instead, Chinese children were encouraged to play games with a more cooperative or educational tone.

4. Twister – Banned in Germany for Being Too Risqué

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To us, Twister might seem innocent—just a game of tangled limbs and awkward giggles—but in 1960s Germany, it was considered far too scandalous. The idea of young people (especially of different genders) pressing up against each other on a colorful mat was viewed as promoting inappropriate behavior. It didn’t help that the game was released during a time of cultural conservatism in the country. So, instead of party fun, it was labeled “sexually suggestive” and swiftly pulled from the market.

Parents and officials were concerned about what they saw as a breakdown in moral standards. It was believed that the physical closeness encouraged by the game could lead to flirtation—or worse. Twister was accused of being a “tool of American immorality,” and that reputation stuck for quite a while. Ironically, that same element of awkward closeness is what made it a hit in other parts of the world.

5. Scrabble – Banned in Romania for Being Too Intellectual

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Here’s one that sounds almost flattering: Scrabble was banned in 1980s Romania under the Ceaușescu regime because it was considered “too intellectual.” The game of forming words from letter tiles was seen as promoting individualism, critical thinking, and even elitism—traits that weren’t exactly encouraged under a dictatorship. The government feared that it could empower people to think independently or develop vocabulary that went beyond state-approved messaging.

It wasn’t just a board game—it was treated like a secret tool of rebellion. Those caught playing it faced potential fines or even interrogation, which is wild when you think about how tame the game seems. Meanwhile, in other countries, Scrabble was helping kids prep for spelling bees. In Romania, it was briefly considered dangerous.

6. The Game of Life – Banned in Saudi Arabia for Cultural Reasons

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The Game of Life, where you spin a wheel and journey through career choices, marriage, and retirement, was banned in Saudi Arabia because it clashed with cultural and religious norms. Some versions of the game featured cards that included scenarios like getting rich through investments, going to college, or having multiple children—which conflicted with more traditional or conservative values. The portrayal of certain life paths as “winning” wasn’t universally accepted.

Officials were especially wary of how the game presented Western ideals of success and happiness. Choosing to marry, buy a mansion, or retire in luxury didn’t align with the more modest lifestyle promoted in certain communities. There was concern that young players might internalize these ideals and grow disillusioned with their own cultural practices. So, Life was taken off the table—literally.

7. Jenga – Banned in Iran for Being Un-Islamic

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You’d think a game about stacking wooden blocks would be harmless, but in Iran, Jenga was banned in 2017 for being “un-Islamic.” Authorities claimed that the game promoted gambling-like behavior because it’s a game of chance and suspense. They also raised concerns that it encouraged behavior that could be seen as reckless or without purpose. It may sound extreme, but the cultural context made all the difference.

In some parts of the country, even party games are closely scrutinized for morality. The tension and excitement of Jenga were considered unwholesome by conservative groups, who believed it lacked any educational or religious value. So, while the rest of the world was holding their breath during a wobbly pull, Iran decided the game didn’t stack up to its standards.

8. Dungeons & Dragons – Banned in Brazil for Occult Themes

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Dungeons & Dragons has long been misunderstood, and in Brazil, that misunderstanding led to a full-on ban. The game’s themes of magic, monsters, and role-playing were considered too closely tied to the occult and Satanism, especially during the late ’90s. After a tragic incident involving a player, the game was scapegoated as promoting violence and dark ideologies. Authorities quickly moved to remove it from stores.

Despite having nothing to do with actual occult practices, the fantasy elements were enough to trigger panic. Religious leaders and media stoked fears about kids “summoning demons” through the game, even though most sessions were just dice rolls and imaginary quests. Over time, the stigma faded, but for a while, D&D was lumped in with the worst cultural offenders. It was a classic case of judging a game by its cover.

9. Clue – Banned in South Korea for Normalizing Murder

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Clue—aka Cluedo in some countries—is a mystery classic. But in South Korea, the idea of solving a murder using game pieces was deemed too disturbing for younger audiences. Officials argued that the game normalized violent crime and made light of serious issues like homicide. Because of this, it was temporarily banned from toy stores and schools.

There was also concern that the game promoted a twisted curiosity about crime scenes and forensic investigation. While the game is clearly fictional, its focus on method and motive felt too close to real-life violence. The cultural sensitivity to crime and its portrayal meant that even a cartoonish Colonel Mustard wasn’t safe. Eventually, the ban was lifted—but only with revised packaging and age recommendations.

10. Operation – Banned in Sweden for Anxiety Concerns

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You remember Operation: that buzzing game where your hand had to be steady enough to remove little organs without waking up the patient? In Sweden, the game was temporarily banned due to concerns that it caused unnecessary anxiety in children. The intense sound effects, the focus on surgery, and the pressure not to “mess up” were seen as more stressful than fun.

Psychologists raised concerns that the game could trigger performance anxiety or even fears about real-life medical procedures. Instead of teaching precision, they believed it risked instilling panic. Swedish parents preferred calmer games that encouraged collaboration over competition. Operation was eventually reintroduced, but with muted sound effects and clearer warnings on the box.

11. Ouija Board – Banned in Various Countries for Spiritual Reasons

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Technically more of a spirit board than a board game, the Ouija board has been banned in several countries including Egypt, Saudi Arabia, and parts of India. The game’s association with contacting the dead was considered blasphemous or spiritually dangerous. Religious leaders claimed it invited evil spirits or opened doors that shouldn’t be touched. Even as a toy, it was taken very seriously.

In some regions, simply owning one was enough to draw suspicion. Parents feared their kids might accidentally summon something sinister, even if they were just messing around at a sleepover. The fear wasn’t entirely rational, but it was deeply cultural. For many, the board was more than just plastic and letters—it was a portal to trouble.

12. Don’t Wake Daddy – Banned in South Korea for Promoting Disobedience

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At first glance, Don’t Wake Daddy seems like a silly and harmless kids’ game. Players sneak through the house late at night to grab a snack from the fridge without waking up their snoozing dad—simple enough, right? But in South Korea, it was pulled from shelves in the early 2000s after educators and parents raised concerns about the game promoting disrespect toward parental authority. The idea of sneaking around behind a parent’s back, even in a playful way, didn’t sit well with traditional values around family structure and obedience.

Critics argued that the game made light of disobeying parents and encouraged deceptive behavior in young children. The exaggerated reactions of the game’s sleeping dad, who could jolt awake at any moment, were also considered too startling for very young players. While many found it silly and fun, officials worried it sent the wrong message about boundaries and behavior at home. So while the game remained a staple in other parts of the world, in South Korea, Daddy stayed asleep for good.

13. Snakes and Ladders – Banned in Afghanistan for Religious Interpretation

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Snakes and Ladders seems innocent enough, right? Just a roll-the-dice kind of game. But in Afghanistan, some versions of it were banned for including imagery that was interpreted as un-Islamic. The concern was about the snakes, which were seen by some as symbols of evil or temptation. In certain interpretations, the board’s moral symbolism clashed with religious teachings.

Authorities were also uncomfortable with the idea of fate being determined by chance, something the game hinges on. The dice and randomness were viewed as promoting luck over faith or personal responsibility. It may sound like a stretch, but cultural context changes everything. So, while kids elsewhere were climbing ladders to success, Afghan authorities decided it was better to keep the game off the shelves.

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